Friday, 17 January 2014

Notes

Gilles Deleuze: Postscripts On The Society Of Control
- a point that this makes, that I thought was relevant to my practice, is that the technology a society uses illustrates their behaviour, priorities and habits - our machines and tools can work as metaphors for how we live or tell stories about our wants, needs and aims
- "we are taught that corporations have a soul," - personification, also the idea that there is a more fluid force controlling us than the closed environments of the eighteenth and nineteenth centuries
- FĂ©lix Guattari's idea of a society where each part is separated by barriers, so where we go and when can be controlled

Benedict Drew: The Persuaders
- digital (usually seen as emotionless) triggering emotion
- personification of machines
- personification of abstract, indistinct forms
- contrast, irony

Ed Atkins: Some Notes On High Definition
- HD - too much detail? "replaces" subject
- audience is forced to remember actors' humanity (visible wrinkles, pores, etc.) - I see this as a reversal of expectations as technology seems to be bringing us closer to other humans... or maybe just giving off that illusion and therefore taking us further away from them by eliminating some of the need for a real human
- ability to create and remove without a trace - this is an interesting quality of the digital "world"
- bizarrely pessimistic view of being able to see a human and their flaws and signs of aging; these things are described as reminders that the person is in the process of dying, instead of reminders that the person is alive

Ed Atkins At Bortolozzi
- selective about which details of the human form to include
- eeriness in perfection

NOWHERE 13, MA/MFA Computational Studio Arts, Goldsmiths
- emphasis on coldness and sterility

Brad Troemel: What Relational Aesthetics Can Learn From 4Chan
- anonymity, in-jokes, virtual communities
- "those without connections to the art world or the need for validation from it" - unpretentious, genuine, honest
- lack of leaders

Artie Vierkant: The Image Object Post-Internet
- "when the internet is less a novelty and more a banality" - context, time changing how something is viewed, perspective, repetition
- nature of art - fluidity, responding to context, does not reflect the whole of the world
- impulse to be progressive
- media as a communal space

The Stanley Parable
- autonomy in video games
- contrasts with other video games which only give us the illusion that we have a choice
- ability for disobedience